A gamepad_input is the event<-detail
of the gamepad_button_down, gamepad_button_up and gamepad_axis events.
As the event delegates to its detail, the values are normally requested
from the event:
get(Ev, control, Button)
- See also
-
- class gamepad
- event<-detail
- class event_detail
- gamepad_input <-
control: name
-
The name of the button or axis. See class gamepad.
- gamepad_input <-
value: num
-
1 or 0 for a button that is pressed or released, the position of the
axis for gamepad_axis.
- gamepad_input ->initialise: control=name,
value=num
-
Create from the given values.